
- #Rivals of aether custom characters tutorial Patch
- #Rivals of aether custom characters tutorial full
- #Rivals of aether custom characters tutorial Pc
Our main goal when updating Mollo was to add more counter play to his bombs – particularly the finisher bomb. Mollo is really close to how we want him to play – an aggressive and unpredictable character who can rushdown or zone while using everything at his disposal.
#Rivals of aether custom characters tutorial Patch
While this is by no means the final balance patch these characters will see, our intention with this round of changes is to hit the big troublemaker moves of each of the four. Since then we’ve been able to collect feedback and bug reports from the community, allowing for our first balance patch since their release!
#Rivals of aether custom characters tutorial Pc
The previous_live_branch has been updated to version 2.1.1.0Ī few weeks ago we added a whopping FOUR new characters to the PC and Switch versions of the game for free. Fixed a single red pixel on Pomme's custom color sprite. Fixed Pomme going invisible at the start of some Neo Julesvale matches. Fixed the Down Special part of Mollo's tutorial being impossible to complete. Fixed Kragg's pillar occasionally leaving a false indicator when disappearing in the bottom blastzone. Fixed Aether Mode version of Treetop Lodge's plant monsters not actually dragging players down into the blastzone. Various fixes to rollback netcode that was causing several inconsistent crashes. Fixed Mollo and Olympia's jabs causing desyncs. Attack scripts should no longer run multiple times on subsequent reloads. (It now prioritizes init.gml, then config.ini, then the default value). The small_sprites variable should now work correctly. Olympia's Forward Special jump cancel now works with tap jump. Charged Up Tilt: Sweatbox hitstun multiplier decreased, 1.5 -> 1.0 (The increased hitstun is supposed to make up for the low KB values on the other moves, but it lead to situations where players knocked offstage would fall further than intended). Fixed Hodan getting stuck in his Up Tilt animation in rare situations. Thrown bombs no longer teleport to the center of Mollo during the throwing animation. When hitting mollo with a primed bomb in his hand, the timer should now reset on each hit (meaning it won't interrupt your combo). Bombs now push out of each other correctly. Mollo no longer gets stunned from parrying his own Finisher. Added attack property AG_NO_PARRY_STUN.Īs for balance changes to our four newcomers, there are a LOT of updates on this round, so please check them out on our website. Fixed keyboard controls causing unintentional up/down hard presses while online. Fixed Orcane’s explosive bubble rune crashing. Matches no longer desync when switching between rollback and non-rollback modes online. Players looking for changes for our earlier 14 characters can get excited for our next balance patch coming later this year, where we plan to continue work on our newcomers while giving some elbow grease to some of our other favorite Rivals!
This is not by any means our final balance patch, but this will be our last balance touch-up before Genesis 8 and Low Tide City in April. This time we intend to really dig deep and focus on fine-tuning our new friends. Last patch aimed to clean up some obvious troublemakers and mechanics.
#Rivals of aether custom characters tutorial full
After over a full month since the release of our four free newcomers, we are back once again with another round of balance changes!